I use a location group.
you can allow the countries that need access. to your game server.
You sould look into installing fail2ban on your game server.
I use a location group.
You sould look into installing fail2ban on your game server.
how to install fail2ban
Is your server game linux?
Should be available in your package manager.
I have never setup fail2ban myself.
They use it on Phone networks. and servers.
my server game use windows … i make 2 vps … 1 for game server and 1 for ipfire…
Bare metal is recommended.
yes i use this … hyper V
Guardian addon would be a good equivalent, I use it
I am not a Pro but I doubt that fail2ban will protect from a DDoS, maybe an old fashoned DoS. Today these kids use resilient ever changing IP’s, RRDNS, CDNs …
I had a questions, what is Orange interface or DMZ used for? Would it make any difference for a gaming server?
This is just an idea, but I heard Pro’s use a “load-balancing” “reverse proxy” and SSL certs to prevent DDoS. I don’t know how to set it up but IPFire has it. It is called HAProxy.
I wish I could help more
The Guardian addon i will have to look into.
This is allot to ask a hypervisor.
Bare metal would be my first thing.
I hope your Server has A SSD hard drive.
It has 2 ON/OFF switches:
|SSH Brute Force Detection
|httpd Brute Force Detection|
very easy to use
Looks like fail2ban can be integrated with API’s and monitor more services.
i already make research … all TCP port ipfire can protect … but UDP port can’t protect … thats why he attack my udp port …
Your issue is UDP form of DDoS ?
I heard it is called UDP Flood attack. I did hear that a CDN is recommended to mitigate UDP Flood attack but I am not a Pro.
Got cdn in ipfire ?
A CDN is a Content Delivery Network.
How install on ipfire sir
I still would recommend Bare metal install.
1= ICMP rate-limiting: not sure how to do this.
2= **Firewall-level filtering on the server:**this sounds like a default firewall behavior.
3= Filtering UDP packets, except for DNS, at the network levelThis also sounds like a default behavior
A couple of HAProxy can do this, I would like to know how to do it as well
Looks like a job for a Pro
IPFire takes care of ICMP floods automatically, it could be one of Suricata rules
This I think sums it up
Quote:
If you are experiencing network congestion due to the UDP load, your only chance of mitigating the impact is to ask your upstream provider to set up a filter rule to stop these UDP packets from being forwarded to your network.
Sounds like your next solution is Paid service that offers UDP flood protection.
I have hosted a Minecraft server in the past.
The IO on this sort of thing “Gaming” can be a huge stress on your hardware.
IPFire if it is under attack from UDP flood is going to require all the resources it can get.
Sharing IO with a game server all in a virtual environment sound like a lot to ask. your shared hardware may not be up for the task.
wonder if you have resolved your DDoS issue, I had extended ipfire with DDoS feature with kernel XDP that could stop DDoS at network driver level, way much better that rate limiting in iptables or in Suricata, https://youtu.be/QCjets-zYdc?si=jdfhn-8aP42PZGGC